Memory cards
Ages 3–10
Flip the cards and find the matching pairs.
Thinking skills grow with practice. In Memory cards children find matching pairs, in Pattern finder they spot the rule and choose what comes next, in Odd one out they work out which item does not belong, and in Code Brainy they plan a path of arrows to reach the star. Each game starts gently and gets trickier as your child levels up.
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Ages 3–10
Flip the cards and find the matching pairs.
Ages 3–10
Swap the pieces to put the picture back together.
Ages 3–10
Guide Brainy through a new maze to the star.
Ages 5–10
Spot the rule and choose what comes next.
Ages 5–10
Find the one that does not belong.
Ages 7–10
Plan a path with arrows to guide Brainy to the star.
Logic games train memory, attention and reasoning, skills children use in maths, reading and everyday problem solving. Short, regular sessions work best.
Yes. Code Brainy needs no reading and no experience: children choose arrows to move Brainy step by step, then press Go to see if their plan works.
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